Usability of web interfaces

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transferable adaptability innovative acceptability impact effectiveness availability creativity collaborative

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The good teaching practice at a glance

Subject of practice


Target groups


Educational level

Higher Education

Short Summary

Through this practice students learn the principles of good design. They use a range of methods to conduct quantitative and qualitative usability evaluation. They also learn the methodology for usability questionnaire development through practical hands-on experience. Finally, the students achieve cross cultural experience with usage and validation of the questionnaire.

Duration of the implementation

2015-04-27 05:15:00 - 2015-06-12 17:15:00

Detailed description

Age of learners

20 - 35

Learning outcomes

Knowledge of web interface design. Competences on usability evaluation methods.

Typical learning time

7 weeks

Detailed description


  • University of Split, Faculty of Science, Croatia
  • 7 weeks duration (27.04. – 12.06. 2015)
  • 70 students as participants organized in 20 groups of 3 or 4
  • undergraduate and graduate students of computer science
  • form of workshops
  • 3 teachers as workshop leaders

Learning Activities / Implementation

  1. workshop on web interface usability in 7 steps
    • 1st step: analyzing interfaces of various specific web sites - web portals
    • 2nd step: choosing one poorly designed web portal interface for redesign
    • 3rd step: quantitative and qualitative usability evaluation using a range of methods
    • 4th step: usability questionnaire development - USPA (Usability Subjective Portal Assessment)
    • 5th step: new design of web portal interface
    • 6th step: cross cultural evaluation with USPA questionnaire
    • 7th step: group presentations of workshop results

Resources used to realise the practice
Infrastructures/material resources
Area of good practice
  • ICT enabled learning - Using digital resources for face-to-face classroom practice & for online learning/blended classroom practice
  • Community Building - Using digital resources to connect learners/build communities
  • Quality and Assessment - Using digital resources to better assess learning
This practice is
Transferable, Adaptability, Innovative, Acceptability, Impact, Effectiveness, Creativity, Collaborative

About the author

Name of contributorNikola Marangunić
Affiliation of contributor Professor
Institution where this practice was implementedFaculty of Science, University of Split, Croatia