Easy Java Simulations for Inquiry Based Learning in STEM Disciplines

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transferable adaptability innovative acceptability impact effectiveness availability creativity collaborative

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The good teaching practice at a glance

Subject of practice

scientific

Target groups

Teacher

Educational level

Secondary Education

Short Summary

Applications in STEM disciplines will be developed using EJS including tasks, like:

  • formulating the STEM problem in a way suitable for simulations
  • choosing an efficient computational algorithm
  • writing and testing computer code
  • running the simulations and collecting numerical data
  • analyzing and visualizing the data obtained
  • extracting the solution of the physics problem
  • applying the featues of Inquiry Based to construct didactic scenario for High school and Tertiary level  

Duration of the implementation

2015-04-29 13:00:00 - 2015-04-29 18:00:00

Detailed description

Age of learners

15 - 20

Learning outcomes

Provide opportunities for students to develop a wide range of intellectual and other skills transferable to many jobs and professions

Typical learning time

120 minutes

Description of challenges faced (Are there any difficulties teachers/learners might face?)

EJS give teachers the tools to create their own simulation and explain in detail to students the laws and the concepts that are beneath every formalization.

Every simuation can be altered in any way the creator wants. In that way any variables or different aspects of the under study phenomenon can be implemented and in detail presented.

Manual in Greek

Detailed description

Easy Java Simulations is a software tool (java code generator) designed for the creation of discrete computer simulations.  

A discrete computer simulation, or simply a computer simulation, is a computer program that tries to reproduce, for pedagogical or scientific purposes, a natural phenomenon through the visualization of the different states that it can have. Each of these states is described by a set of variables that change in time due to the iteration of a given algorithm.

EJS has been designed to let its user work at a high conceptual level, using a set of simplified tools, and concentrating most of his/her time on the scientific aspects of the “model of simulation”, asking the computer to automatically perform all the other necessary but easily automated tasks.  Nevertheless, the final result, which is automatically generated by EJS description, can, in terms of efficiency and sophistication, be taken as the creation of a professional programmer.

 In particular, EJS creates Java applications that are platform independent, or applets that can be visualized using any Web browser (and therefore distributed through the Internet), which read data across the net, and which can be controlled using scripts from within web pages.

Learning Activities / Implementation

A pool of proposed resources has been proposed: http://www.opendiscoveryspace.eu/search-resources-in-community/330376. A detailed walk-through has been presented.

Two cases of already implemented simulation scenarios has been explained. Teachers has been asked to transfer the rules and the concepts in their own EJS software (in their computers) and start trying the simulation as well as change ad hoc variables to understand the way it is working.

Space Walk (Διαστημικός περίπατος) http://portal.opendiscoveryspace.eu/node/829931

Simulation: The movement of the pendulum using an educational scenario (Προσομοίωση:Η κίνηση του εκκρεμούς με χρήση εκπαιδευτικού σεναρίου) http://portal.opendiscoveryspace.eu/node/830849

Introduction to Fractals (Μια εισαγωγή στην Μορφοκλασματική Γεωμετρία) http://portal.opendiscoveryspace.eu/node/829770

Country of originGreece
Language of the practiceGreek
Website relatedhttp://www.opendiscoveryspace.eu/community/easy-java-simulations-inquiry-base...
Status of the practiceFinal
Download full practice desciprion egyszeru_java_szimulaciok_a_kutatasalapu_tanulashoz_a_termeszeti_es_muszaki_tudomanyokban_hun.pdf
Area of good practice
  • ICT enabled learning - Using digital resources for face-to-face classroom practice & for online learning/blended classroom practice
This practice is
Transferable, Adaptability, Innovative, Acceptability, Impact, Effectiveness, Availability, Creativity, Collaborative
Further contributors of this practice
This is an initiative presented and supported by professor Sarantos Psycharis
Useful literature
http://www.um.es/fem/EjsWiki/pmwiki.php

About the author

Name of contributorPetros Georgiakakis
Affiliation of contributor Senior Researcher
Institution where this practice was implementedThe School of Pedagogical and Technological Education - ASPETE
Contact e-mailpetros.gerogiakakis@gmail.com